

By tapping and holding down, your Imperial Knight will fire its primary weapon, whereas a two-finger tap and other contextual gestures are used to perform more advanced actions. Each of these self-contained shooting galleries take several minutes to complete and often encourage players to make full use of the game’s arsenal of weaponry. Rescued by the Dark Angels, you swear allegiance to them as a Freeblade before embarking on a series of explosive firefights. Upon awakening, you find your homeworld in ruins as the forces of Chaos close in.

It’s essentially an on-rails shooter, geared specifically towards touchscreen controls. Aside from taking on a much-loved license, the studio has clearly learned lessons from its previous work on Gunfinger, Freeblade feeling very much like an evolution from that game. Having previously developed the popular Gunfinger on mobile devices, Freeblade feels like a natural step forward for Leamington-based Pixel Toys.
